sestdiena, 2010. gada 13. novembris
Vanquish : powered armor, commie robots, terrorism and sliding while going GAH! WHOOOOOGLY!
So in steady haste to bring back my readership (which is less than 5 people) and within like 2 hours of my last post, I come to you with another post.
Alrighty then so Shinji Mikami's Vansquish. Shinji Mikami, Hideki Kamiya and Keiji Inafune were all very important to Capcom's golden dudes but now all of them have left Capcom. That's sorta related to this.
Shinji Mikami is the creator of Resident Evil, and he was also the person who came back and made Resident Evil in to the fanastic game known as RE4.
So some of you might remember a studio called Clover Studio. Clover are responsible for games such as the criticaly aclaimed Okami but more importantly to this article, Godhand.
Now I don't know if you played Godhand but it was one of those games that you had to play if you were a denzen of /v/ during the days before it shat itself inside out.
Godhand was a very, very skill based game, in fact, I haven't beaten it to this day, but imasculatingly, my friend has beaten it with the fucking Kick Me challenge. Godhand didn't have a lot of sophisticated design and it really felt like it was made for fun. It also payed tribute to things like Fist Of The North Star and such. If you call this game shit for it not holding your hand all the way through or having ''shit design'' really then you're a pussy-ass faggot. Word.
Right so and because Godhand didn't reach up to the standards (the wrong standards) of some idiots, Clover bankrupted.
After Clover bankrupted, Hideki Kamiya and Shinji Mikami founded Platinum Games.
So anyway we'll leave Bayonetta for some other time and talk about Vanquish.
So Vanquish is a 3rd person cover based action shooter about a manlyman in powered armor killing commie robots on a space colony with a microwave laser thing that can blow up cities.
Like any Shinji Mikami/Suda 51/Hideo Kojima/Keiji Inafune/Hideki Kamiya video game the game was voiced in english for Japanese audiences so you get that good old hammy dubbed anime feel which sets the right mood where you really shouldn't take any of this nonsense too seriously and just enjoy the ride.
The game plays like a standard cover based 3rd person shooter, except you have a time slow down effect and a slide mechanic. You might think on paper that sounds like nothing important, but no, this is actually very significant. The slide lets you fastly go from cover to cover, so instead of taking potshots from the other side of the hallway you can slide from cover to cover real fast and blow them fuckers away with your shotgun in slow mo. Okay really it's hard for me to convince you like this so you better watch some video of that shit to get the idea. It's more than a gimmick.
Now but the thing is, Sam Gideon's powered armor suit overheats when using the slowmo or slide (or both) too much and then he's pretty much a sitting duck. So you have to learn how to manage your overheat meter. A dissapointing thing at first was that after melee attacks Sam instantly overheats. But when I learned you can charge melee attacks I got the point.
At first it was useful when the ARS suit slowed down time when I was near death so I could quickly make my escape, but when I got good at the game I actually got good at the game it became a huge annoyance since you can't call it off until it overheats.
''Fuck fuck fuck fuck you fucker don't waste my precious overheat meter!!!''
The game is not very long, I beat it in 6 hours 10 minutes without even really pushing it but I'm pretty sure the game can be beaten in 3-4 if you really take it to the limit.
The game's QTE's are pretty cool, my favorite being when Sam parries the swords of the Boogey's at lightning speed remniscent of Jojo's Bizarre Adventure.
The game's scenery isn't really much to mention in terms of design but the game itself looks good since they got the color saturation and everything just right.
Also there's a pretty cool space shooter during the credits.
So the question for me is, will there be a sequel?
The game ends pretty open-endedly, with the main villain being alive and well since you don't even face him during the game.
But the thing is, Shinji Mikami already left Platinum for Tango Gameworks and he said his next project might be his last.
I'd say you nigs should play the fuck out of this game since I think this game genuinely makes you better at video games.
Oh also, I ordered the regular editon but GAME.co.uk sent me the steelbook edition for no good reason. Thanks, GAME.
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You know I kind of want to blame Sega and their bad marketing for mediocre success of Platinum Games' games.
AtbildētDzēstSega games that aren't fucking Sonic fly under the radar and straight into the bargain bin in a matter of months. Though the bargain bins are usually full of Sonic games regardless of them being a part of a more well known franchise. But that's due to totally different reasons of course.